Bevelled - follows the shortest straight path across a convex corner of the polygon.
Mitered - matches the exact shape around a convex corner of the polygon.
Rounded - follows a path of equal distance around a convex corner of the polygon.
Square - follows a straight path across the corner of a line or polygon.
TrueBuffer - uses the buffer algorithm to follow a path around convex corners.
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Represents the donut geometric effect which creates a dynamic polygon ring of a specified width in relation to the outline of polygon features.
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