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Interface BaseLayerViewGL2DTile

Represents a tile reference.

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Hierarchy

  • Object
    • BaseLayerViewGL2DTile

Index

Properties

bounds

bounds: number[]

The bounds of the tile as an array of four numbers that be readily converted to an Extent object.

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col

col: number

The column identifier.

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constructor

constructor: Function

The initial value of Object.prototype.constructor is the standard built-in Object constructor.

coords

coords: number[]

The coordinates of the top-left corner of the tile as an array of two numbers.

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id

id: string

The tile string identifier in the format level/row/col/world

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level

level: number

The level identifier of the LOD to which the tile belongs

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resolution

resolution: number

The number of map units per pixel in the tile.

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row

row: number

The row identifier.

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scale

scale: number

The map scale at the tile's level.

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world

world: number

When the projection allows world wrapping (e.g.

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Methods

hasOwnProperty

  • hasOwnProperty(v: PropertyKey): boolean
  • Determines whether an object has a property with the specified name.

    Parameters

    • v: PropertyKey

      A property name.

    Returns boolean

isPrototypeOf

  • isPrototypeOf(v: Object): boolean
  • Determines whether an object exists in another object's prototype chain.

    Parameters

    • v: Object

      Another object whose prototype chain is to be checked.

    Returns boolean

propertyIsEnumerable

  • propertyIsEnumerable(v: PropertyKey): boolean
  • Determines whether a specified property is enumerable.

    Parameters

    • v: PropertyKey

      A property name.

    Returns boolean

toLocaleString

  • toLocaleString(): string
  • Returns a date converted to a string using the current locale.

    Returns string

toString

  • toString(): string
  • Returns a string representation of an object.

    Returns string

valueOf

  • valueOf(): Object
  • Returns the primitive value of the specified object.

    Returns Object

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