The specified location where all transformation property operations originate.
A value which specifies if the anchor point location is considered a percentage of the size or as an absolute distance.
The angle the marker is rotated around the X axis. This type of rotation is also referred to as tilt and is only applied in 3D. The order of how this is applied with respect to other rotations depends on the RotationOrder3D. The name in the user interface is Tilt.
The angle the marker is rotated around the Y axis. This type of rotation is also referred to as roll and is only applied in 3D. The order of how this is applied with respect to other rotations depends on the RotationOrder3D. The name in the user interface is Roll.
The billboard mode of the marker.
A value indicating whether the color set at the basic properties level is applied to the symbol layer. If the symbol layer is color locked then changes made to the color in the basic properties will not be applied to the symbol layer.
The color substitutions for the picture.
The depth of the image when drawn in 3D.
Which axis is considered as the Size in 3D. Only applicable when the marker layer is a 3DShapeMarker.
Whether the geometric effects that are applied to the symbol layer. Effects dynamically alter the feature geometry when the symbology is applied. Multiple effects applied to a symbol layer are rendered sequentially.
A value indicating whether the symbol layer is visible. The symbol layer draws only when enabled. Currently, an invisible layer is not considered in any transformations when in a 3D context.
A value indicating whether the image is right-reading when viewed from behind.
Marker placements which determine how markers are placed along a line or within a polygon.
The internal name of the symbol layer used for symbol level drawing.
The value the marker is moved along the X axis from the anchor point. This is applied after all rotation, as opposed to anchor point which is applied before the rotation.
The value the marker is moved along the Y axis from the anchor point. This is applied after all rotation, as opposed to anchor point which is applied before the rotation.
The value the marker is moved along the Z axis from the anchor point. This is applied after all rotation, as opposed to anchor point which is applied before the rotation.
A value indicating whether or not the symbol layer should overprint in press printing.
The primitive name.
A value indicating whether the rotation is applied clockwise or counterclockwise to the marker layer.
The angle that the marker is rotated around the anchor point, in degrees.
The scale X which changes the width of the symbol without changing the height (or depth in 3D), as a ratio.
The height of the marker. Modifying Size changes the marker's height to the specified size and the width is updated proportionally.
How the image is resampled.
The color that is applied as a tint to the image. The color is applied to the whole image. When the tint is set to white the image appears with its native colors.
The image that is used in the symbol layer. Typically a base64 encoded image.
A value indicating whether the marker stands upright as though locked in place. The marker can be viewed from all angles.
Generated using TypeDoc
Represents a picture marker created from a raster (bitmapped) image file. The image can have color substitutions to replace one or more colors in the image or it can have a tint applied to the whole image depending on the picture type. Supported formats are .bmp, .jpg, .png, and .gif.
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