The amount of rotation applied to the text symbol, measured in degrees, around the geometry.
The amount of rotation of the text symbol around the X axis, measured in degrees, around the geometry. This type of rotation is also referred to as tilt. It is applied in 3D.
The amount of rotation of the text symbol around the Y axis, measured in degrees, around the geometry. This type of rotation is also referred to as roll. It is applied in 3D.
The billboard mode of the text symbol.
The direction in which multi-line text is stacked.
The callout or background of the text with optional leader lines.
A value indicating whether to draw the text in a fashion compatible with ArcMap.
The ISO code for the base country of the text.
The depth of the glyph when drawn in 3D. This is an extrusion of the characters of the text in the Z axis.
A value indicating whether fonts that are drawn as rasters at some scales to draw as vectors instead.
A value indicating whether soft hyphens should be drawn. Soft hyphens are invisible markers that indicate where a hyphenated break is allowed within the text. They are only drawn if there is word wrapping at the end of a line.
A value indicating whether the baseline of the text geometry should be expanded in the same manner as the existing geometry if the text extends beyond the baseline.
The angle (in degrees from vertical) at which point rotated text is flipped (mirrored) in place.
Whether the text is drawn as subscript or superscript.
The font encoding.
The font family name of the font. e.g. Comic Sans.
The style name for the font family. e.g. Regular, Bold, or Italic.
The type of font that the font family/style name reference.
An additional rotation that is applied to the individual glyphs contained in the text. This is applied to the individual glyphs whereas Angle, AngleX and AngleY are affect how the entire text string is oriented.
The size of the halo that extends beyond the symbol shape.
The polygon symbol that is used to draw the halo for a text symbol.
The size of the text in points.
If hinting from the font is used for text rendering. Hinting is information included with most fonts to effectively fit the vector glyphs of the font into the raster grid onto which they are displayed.
The alignment type used to align the text to the geometry horizontally. Affects which side of a point geometry the point text is drawn or which end of a line it is drawn close to. Commonly used to define how stacked text appears.
How many points to indent the text back from the end of the baseline.
How many points to indent the text from the beginning of the baseline.
How many points to indent the text from the beginning of the baseline for the first line only.
A value indicating whether the text is drawn with metric kerning, which adjusts the spacing between individual letter forms.
Whether the ISO code for the base language of the text.
The additional spacing that is added to each glyph beyond what is defined by its character box in the font. Value indicates the percentage of a glyph's width. Also known as tracking.
The width that is added to each glyph beyond what is defined by its character box in its font. This is a percentage of the original glyph.
A value indicating whether text is to be drawn with ligatures, which occur when two or more letters or portions of letters are joined to form a single glyph.
The spacing between lines of text. This is also known as leading or line spacing.
The type of line gap that is applied.
The X offset.
The Y offset.
The Z offset.
A value indicating whether or not the symbol should overprint in press printing.
The color of the shadow that is defined for the text symbol. The shadow is drawn as an offset copy of the text.
The shadow offset from the text symbol in the horizontal direction. If X and Y are zero, no shadow is drawn.
The shadow offset from the text symbol in the vertical direction. If X and Y are zero, no shadow is drawn.
A value indicating whether the text should be drawn as Small Capitals, where lower case text is converted to small caps and upper case text is left as upper case.
A value indicating whether to draw the text with a strike through it.
The polygon symbol that is used to draw the glyphs of the text.
The collection of properties that are applied to the text symbol only in a 3D context.
The letter case used to draw the text.
The base text direction to draw the text.
A value indicating whether to draw the text with an underline.
The vertical alignment of the text.
The orientation for the non-vertical text in a vertical layout. For example, an English fragment in a Japanese text.
The additional spacing that is added to between the words of the text string. 100% indicates that regular spacing is used.
Generated using TypeDoc
Represents a text symbol which is used to draw text graphics, bleeds, and annotation. Text symbols do not contain any symbol layers but can have callouts.
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