Specifies how transparency on the object is handled.
Specifies a single, uniform color for the mesh component.
Specifies a texture from which to get color information.
Specifies whether both sides of each triangle are displayed, or only the front sides.
Specifies a single, uniform emissive color for the MeshComponent.
Specifies a texture from which to get emissive color information.
Specifies how much the material behaves like a metal.
Specifies a texture from which to get the combined metallic/roughness information.
Specifies a texture from which to get normal information.
Allows to specify a texture to get the occlusion information from.
Indicates how rough the surface of the material is.
Generated using TypeDoc
Specifies how transparency on the object is handled.
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