The initial value of Object.prototype.constructor is the standard built-in Object constructor.
The distance parameter for this vertex; this only applies when tessellating polylines.
The u
-coordinate for texture mapping.
The v
-coordinate for texture mapping.
The x
-coordinate, expressed in the same units as the MapView.
The x
-offset in screen space; this is used to extrude points (into quads) and polylines, and is 0 for polygons.
The y
-coordinate, expressed in the same units as the MapView.
The y
-offset in screen space; this is used to extrude points (into quads) and polylines, and is 0 for polygons.
Determines whether an object has a property with the specified name.
A property name.
Determines whether an object exists in another object's prototype chain.
Another object whose prototype chain is to be checked.
Determines whether a specified property is enumerable.
A property name.
Returns a date converted to a string using the current locale.
Returns a string representation of an object.
Returns the primitive value of the specified object.
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A vertex of a tessellated mesh.
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