The camera target ("look at") position in the internal Cartesian rendering coordinate system.
The initial value of Object.prototype.constructor is the standard built-in Object constructor.
The position of the camera in the internal Cartesian rendering coordinate system.
The distance to the far plane.
The horizontal field of view.
The vertical field of view.
The distance to the near plane.
The render pixel ratio.
A 4x4 matrix that defines the perspective projection transformation.
The camera up vector.
The inverse transpose of viewMatrix
, used to transform normals from world space to camera space.
A 4x4 matrix that transforms coordinates from world space to camera space.
The viewport (x, y, width, height).
Determines whether an object has a property with the specified name.
A property name.
Determines whether an object exists in another object's prototype chain.
Another object whose prototype chain is to be checked.
Determines whether a specified property is enumerable.
A property name.
Returns a date converted to a string using the current locale.
Returns a string representation of an object.
Returns the primitive value of the specified object.
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The camera object passed to renderer callbacks in RenderContext.
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