The camera used to render the current frame.
The initial value of Object.prototype.constructor is the standard built-in Object constructor.
The WebGL rendering context.
The lighting used by SceneView to render the current frame.
Binds the color and depth buffers an external renderer is supposed to render into.
Determines whether an object has a property with the specified name.
A property name.
Determines whether an object exists in another object's prototype chain.
Another object whose prototype chain is to be checked.
Determines whether a specified property is enumerable.
A property name.
A convenience function provided to completely reset the WebGL state after using it.
Returns a date converted to a string using the current locale.
Returns a string representation of an object.
Returns the primitive value of the specified object.
Generated using TypeDoc
The object passed as a parameter to every call to
setup
andrender
the external renderer.Read more...