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Interface externalRenderers

map/scene on screen.

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Hierarchy

  • externalRenderers

Index

Methods

add

  • Adds an external renderer to the view.

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    Parameters

    Returns void

fromRenderCoordinates

  • fromRenderCoordinates(view: SceneView, srcCoordinates: number[] | Float32Array, srcStart: number, destCoordinates: number[] | Float32Array, destStart: number, destSpatialReference: SpatialReference, count: number): number[] | Float32Array
  • Transforms positions from the internal rendering coordinate system to the output spatial reference.

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    Parameters

    • view: SceneView
    • srcCoordinates: number[] | Float32Array
    • srcStart: number
    • destCoordinates: number[] | Float32Array
    • destStart: number
    • destSpatialReference: SpatialReference
    • count: number

    Returns number[] | Float32Array

getRenderCamera

  • Get the render representation of the current camera of a view.

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    Parameters

    Returns RenderCamera

remove

  • Removes an external renderer from the view.

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    Parameters

    Returns void

renderCoordinateTransformAt

  • renderCoordinateTransformAt(view: SceneView, origin: number[] | Float32Array, srcSpatialReference?: SpatialReference, dest?: number[] | Float32Array): number[] | Float32Array
  • Computes a 4x4 affine transformation matrix that constitutes a linear coordinate transformation from a local Cartesian coordinate system to the virtual world coordinate system.

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    Parameters

    • view: SceneView
    • origin: number[] | Float32Array
    • Optional srcSpatialReference: SpatialReference
    • Optional dest: number[] | Float32Array

    Returns number[] | Float32Array

requestRender

  • Requests the view to be redrawn.

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    Parameters

    Returns void

toRenderCoordinates

  • toRenderCoordinates(view: SceneView, srcCoordinates: number[] | Float32Array, srcStart: number, srcSpatialReference: SpatialReference, destCoordinates: number[] | Float32Array, destStart: number, count: number): number[] | Float32Array
  • Transforms positions from the given spatial reference to the internal rendering coordinate system.

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    Parameters

    • view: SceneView
    • srcCoordinates: number[] | Float32Array
    • srcStart: number
    • srcSpatialReference: SpatialReference
    • destCoordinates: number[] | Float32Array
    • destStart: number
    • count: number

    Returns number[] | Float32Array

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